Movement doesn't work as expected when mapping keys and axes to the same action · Issue #45628 · godotengine/godot · GitHub
Web Editor release candidate, HTML5 gamepads and more!
Issue with gamepad's d-pad input in Godot ONLY. : r/godot
The Series X Controller on Linux: A Bit of a Hassle - Boiling Steam
Issue with gamepad's d-pad input in Godot ONLY. : r/godot
Navigating UI with joypad / gamepad is not working properly. · Issue #26825 · godotengine/godot · GitHub
8BitDo reveals officially licensed xCloud Bluetooth gamepad
Xbox One Controller: A Perfected Xbox 360 Gamepad - Boiling Steam
Controller Vibrations in GameMaker Studio 2 - YouTube
Creating An RPG In GoDot | Michael Mcguire | Skillshare
The Series X Controller on Linux: A Bit of a Hassle - Boiling Steam
Introducing the new axis handling system
Top tools tagged Controller - itch.io
Top tools tagged Controller - itch.io
Getting Started in Game Development: Make a Moving Player for a Top-Down Game or RPG with Godot | Isaac B. | Skillshare
GitHub - ACB-prgm/Godot_GamePad: The Godot GamePad is a two part project that allows players to use their mobile devices as controllers with games made in Godot. The mobile app will be free
Gamepads not working correctly on Android · Issue #25151 · godotengine/godot · GitHub
No input events for L and R analog triggers in MacOS with Xbox One controller · Issue #45535 · godotengine/godot · GitHub
Gamepad Input Detection : r/godot
Top tools tagged Controller - itch.io
Standalone Steam Controller driver and UI 'SC Controller' gets a sweet small upgrade | GamingOnLinux
Top tools tagged Controller - itch.io
Level 1 Controller Kit by Pigdev
Controller doesn't work as expected in v3.2.3RC3 · Issue #41065 · godotengine/godot · GitHub
The FOSS game engine Godot Engine continues advancing quickly, with a 3.1.1 release candidate out | GamingOnLinux
I'm trying to add in controller support, but it doesn't work. It keeps sending wrong inputs. I tried changing the deadzone, but that didn't work. How do I fix this? : r/godot
some people complain about controller not working, anyone else have this problem or know what to do about it? just using is_action_pressed() etc. with both keyboard and controller bindings : r/godot